Forge Beta: 09-26-2016 ver 1.5.56


16205 cards in total.


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Release Notes
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- Quest World Updates -
This release includes the latest quest world update from Xyx. A new world has been added, based on the Mirage block (except the Weatherlight expansion which is not a part of this storyline). Also, other quest worlds have been updated and some of them were expanded to feature new opponents and challenges. The worlds have been renamed to better represent the actual setting they are set in.
COMPATIBILITY WARNING: Due to the changes in names of worlds themselves as well as some opponent decks, this version of the game may be partially incompatible with the quest saves from the previous versions of the game. If you experience a crash related to your old quest file (e.g. as the game is loading your quest), you may have to delete that quest file manually and start a new quest. Alternatively, you may wish to finish playing the old quest using the older version of the game before upgrading.

- Booster Draft AI improvements -
This release features improvements to the drafting AI which should be noticeable in the Booster Draft mode including Quest Draft Tournaments. In particular, the AI should rank the cards better depending on the synergy of their abilities and effects (for the cards that have AI hints scripted for them). Currently these deckbuilding hints are implemented for the sets starting with Khans of Tarkir.

- Conspiracy: Take the Crown -
This release contains most of the cards from the Conspiracy: Take the Crown set.

- Kaladesh -
This release has the latest set, Kaladesh, almost fully implemented.

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Known Issues
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Images for the latest sets will be available soon.

There is a known issue with the cost reduction for cards that have color-locked X in their mana cost (e.g. Drain Life, Soul Burn). Cost reduction will not apply correctly to these cards if the amount by which the cost is reduced is greater than the amount of colorless mana in the mana cost specified on the card (e.g. 1 for Drain Life, 2 for Soul Burn). Fixing this issue likely requires rewriting the way announced color-locked X is interpreted and paid (most likely it has to be represented with colorless mana shards but still locked to the colors required by the card).

Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.

Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with each other. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).

A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there is one remaining issue that we hope will be addressed in the near future:
Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.

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Forge Archive Instructions
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The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.

The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.

Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.

Once the Forge archive has been decompressed you should then be able to launch Forge by using the included launcher. Launching Forge by double clicking on the forge jar file in the past caused a java heap space error. Forge's memory requirements have increased over time and the launchers increase the java heap space available to Forge. Currently you can launch Forge by double clicking on the forge jar file without a java heap space error but this is likely to change as we add in more sounds, icons, etc.

(Unfortunately, until our Release Manager who owns a Mac is back, the Mac application of Forge can not be distributed. Hopefully it'll be back sooner rather than later.)
- The Mac OS application version -
We can now package Forge as a Mac OS application. You can double click the Forge.app icon to launch the forge application on your Apple computer running Mac OS. This application will automatically increase the java heap space memory for you as it launches. This version does not require the forge.command file and it does not need to start the Terminal application as part of the start up process.

The Mac OS X app version apparently requires the Mavericks OS and is not compatible with earlier OS X versions. People with earlier OS X versions should use the Windows and Linux version and launch forge on their Mac by double clicking on the included "forge.command" file.


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Contributors to This Release
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Agetian
DrDev
excessum
Gos
Hanmac
KrazyTheFox
Marek14
mcrawford620
Myrd
Sloth
slyfox7777777
Sol
Swordshine
tjtillman
tojammot
torridus
Xyx


(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)
